Designing Games for Kids

During last week’s play test at BASIS Independent Brooklyn (a K-12 school), I played the Monopoly board game with fellow pre-school kids aged between 4 and 5.

The particular Monopoly that we played was rendered illegible by younger  players, and the rules are simplified. However, the circulative pattern of the board game soon turned out to be repetitive and too predictable.

On the other hand, I was very drawn to the Game of Thrones board game, and how it sets the players with very different initial set-ups, forcing them to deploy strategies based on their own unique circumstances.


In terms of the visual design, I like the idea of levels and vertical floors used in many arcade and video games as a way to empathize the stratification and progress of the players:


The design proposal:



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