Atomu – Final Presentation (Intro to Computational Media)

Atomu is a tangible interface that allows people to dissect and view human organs through physically manipulating the installation. The installation supports a life size human figure covered by deformable fabric, and the visual content is projected onto the fabric from behind. Twelve proximity sensors are also installed in the back of the fabric, and depending on how deep the user pressed into the fabric, the sensors send the depth data to Processing and alternates the projection of human organ section views with the corresponding depth.

This project investigates new ways to interact with virtual information in physical space. It integrates and overlays the digital “interface” on top of tangible experiences and spacial deformations.

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IMG 4432 from Yueping Wang on Vimeo.

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Week 2: Kill the Bugs in P5.js

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This week I coded a small game called “Kill the Bugs” using P5.js.

A dozen of flies are randomly mapped onto the computer screen each time when the program is refreshed. Those flies randomly shivers and moves around, while slowly straying away from the edge of the frame. The goal is to kill as many files as possible before they get away.

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There are currently two separate versions of the code: the first version shows the cursor, and leaves a stain and dead body of the fly when it is killed; the second version shows the right hand, and the fly disappears when it is clicked on.